A Guide to Evony Officer Equipment: Synergies and Set Bonuses

January 14, 2026
Starter Guides

Duty Officer Generals in Evony further strengthen and develop your city. To support these officers, Evony has introduced dedicated Officer Equipment. Unlike standard gear, each officer has their own exclusive equipment set.

Some Officer Equipment can only be obtained from the King’s Party Level 10 Cake, while others are available through the Wheel of Time. Many pieces are also found in various Officer Equipment Chests, which are typically earned from the King’s Party Level 8 Cake and the Daedalus’ Labyrinth event.

In addition, Officer Equipment features built-in synergies that provide extra buffs when certain pieces are equipped together. This guide explains these synergies in detail and outlines both the individual bonuses and set bonuses of Officer Equipment. (For details on how to obtain officer equipment, please refer to the related article here.)

Evony Officer Equipment Examples

Officer Equipment Synergy Feature Details

Synergy Feature Rules

When one piece of Officer Equipment has an Advanced Refinement attribute, it activates the Synergy effect for its Officer Set.

Within an Officer Set, each of the 6 Officer Equipment pieces can get one Advanced Refinement attribute. Collect the required number of Purple, Orange, and Gold Advanced Refinement attributes to claim the corresponding collection quest rewards and gain Synergy attributes. (The rewards and attributes are shown in the following two sections.)

Synergy attributes take effect only after the collection quest rewards are claimed.

  1. Synergy attribute rules:
      Gold Advanced Refinement attributes apply to Gold, Orange, and Purple Set Synergy effects.Orange Advanced Refinement attributes apply to Orange and Purple Set Synergy effects.Purple Advanced Refinement attributes apply only to Purple Set Synergy effects.

Officer Equipment Refine & Advanced Refine

Refine: consume Gold and Refining Stone

Advanced Refine: consume Refining Stone and the corresponding equipment scroll

Advanced refining attributes will not affect the basic attributes and star attributes of the Officer Equipment.

The range of attributes that may be generated by refining different officer equipment may also vary.

Each piece of officer equipment will receive random refinement buffs from different attributes' pools.

Only after a piece of equipment has been successfully forged can you view its details by clicking the "i" icon in the upper right corner of the equipment's refinement page.

Synergy Activation Rewards

Each time you unlock one of the above attributes, you can receive different rewards. Details are as follows:

Obtain 4 purple advanced refinement attributes: Merit Jade * 100 + Glory Golden Twig * 20

Obtain 4 orange advanced refinement attributes: Military Treatise * 200 + Military Tactics Material Optional Chest * 20

Obtain 6 orange advanced refinement attributes: Radiant Medal * 10

Obtain 4 gold advanced refinement attributes: Radiant Medal * 20

Synergy Attributes (Benefits)

Ⅰ. Military Category

There is no related synergy yet.

Ⅱ. Defense Category

Hospital Officer Synergy Attributes
  1. Obtain 4 purple advanced refinement attributes:
      Attacking siege machine and ranged troop defense +5%
  2. Obtain 4 orange advanced refinement attributes:
      Attacking mounted and ground troop HP +10%
  3. Obtain 6 orange advanced refinement attributes:
      Attacking mounted and ground troop attack +18%
  4. Obtain 4 gold advanced refinement attributes:
      Ground and mounted troop attack, defense, and HP +10%

Ⅲ. Interior Category

Keep Officer Synergy Attributes
  1. Obtain 4 purple advanced refinement attributes:
      Attacking mounted and ground troop defense +5%
  2. Obtain 4 orange advanced refinement attributes:
      Attacking ranged troop and siege machine HP +10%
  3. Obtain 6 orange advanced refinement attributes:
      Attacking troops' attack +10%
  4. Obtain 4 gold advanced refinement attributes:
      Troop attack, defense, and HP +5%
Academy Officer Synergy Attributes
  1. Obtain 4 purple advanced refinement attributes:
      Attacking ground troop defense +10%
  2. Obtain 4 orange advanced refinement attributes:
      Ranged troop and siege machine defense =10%
  3. Obtain 6 orange advanced refinement attributes:
      Attacking siege machine and ranged troop attack +18%
  4. Obtain 4 gold advanced refinement attributes:
      Siege machine and ranged troop attack, defense, and HP +10%
Evony Officer Equipment Set Synergy

Officer Equipment Basic Buffs & Set Attributes

Consul (Keep Officer)

Equipment Basic Attributes:

Crown: training capacity +5%; all troops' defense +2%

Toga: crafting speed +15%; gold levy +5%

Tunic: training speed +5%; all troops' attack +2.5%

Boots: construction speed +5%; all troops' HP +2%

Ring: all RSS production +5%; in-city troop attack +5%

Staff: construction speed +10%; all RSS production +5%

Consul Set Attributes:

2 pieces: defending troops' attack +8%

4 pieces: attacking troops' attack +10%

6 pieces: rally capacity +6%; attacking troops' attack, defense, and HP +8%; when joining the rally, enemy ground and mounted troop attack -10%

Archer Tower Officer

Equipment Basic Attributes:

Crown: archer tower attack +5%; siege machine attack +2%

Armor: reinforcement capacity +5%; in-city troop defense +10%

Leg Armor: reinforcement capacity +2%; ranged troop and siege machine attack +0.5%

Boots: archer tower attack +5%; ranged troop attack +2%

Ring: reinforcement capacity +2%; attacking siege machine and ranged troop attack +1%

Staff: archer tower attack +50%; in-city troop HP +5%

Archer Tower Officer Set Attributes:

2 pieces: in-city troop attack +10%

4 pieces: defending ranged troop and siege machine attack +15%

6 pieces: rally capacity +6%; attacking siege machine and ranged troop attack +8%; when joining the rally, enemy ranged troop and siege machine defense -10%

Hospital Officer

Equipment Basic Attributes:

Crown: mounted troop healing speed +5%; mounted troop HP +5%

Robe: healing speed +10%; the single time revived troops' power during SVS +10%

Leg Armor: ranged troop healing speed +5%; ranged troop HP +5%

Boots: ground troop healing speed +5%; ground troop HP +5%

Ring: single time revived troops' power during SVS +5%; siege machine HP +5%

Staff: hospital capacity +10%; damaged siege machine capacity +15%

Hospital Officer Set Attributes:

2 pieces: in-city troop defense and HP +8%

4 pieces: attacking troops' HP +10%

6 pieces: rally capacity +6%; attacking troops' attack, defense, and HP +8%; when joining the rally, enemy ground and mounted troop HP -10%

Academy Officer

Equipment Basic Attributes:

Crown: gold production speed in sub-city +5%; mounted troop attack +2%

Robe: RSS gained from relics +5%; sub-city training speed +10%

Leg Armor: construction speed in sub-city +5%; ranged troop attack +2.5%

Boots: research speed +5%; ground trop attack +2.5%

Ring: sub-city training speed +5%; siege machine attack +2.5%

Staff: research speed +5%; gold production speed in sub-city +15%

Academy Officer Set Attributes:

2 pieces: all troops' defense +5%

4 pieces: attacking troops' HP +10%

6 pieces: rally capacity +6%; attacking mounted and ground troop attack +12%; when joining the rally, enemy ranged troop and siege machine attack -10%

Stables Officer

Equipment Basic Attributes:

Crown: mounted troop defense +2%; mounted troop training capacity +5%

Robe: mounted troop attack +2%; mounted troop training capacity +5%

Leg Armor: mounted troop HP +2%; mounted troop training capacity +5%

Boots: mounted troop attack +2%; mounted troop training capacity +5%

Ring: mounted troop attack, defense, and HP +0.5%; mounted troop training capacity +5%

Staff: mounted troop attack +2%; mounted troop training capacity +5%

Stables Set Attributes:

2 pieces: mounted troop attack +8%

4 pieces: mounted troop attack, defense, and HP +5%

6 pieces: rally capacity +6%; attacking mounted troop attack, defense, and HP +6%; when joining the rally, enemy mounted troop attack -15%

Barracks Officer

Equipment Basic Attributes:

Crown: ground troop defense +2%; ground troop training capacity +5%

Robe: ground troop attack +2%; ground troop training capacity +5%

Leg Armor: ground troop HP +2%; ground troop training speed +5%

Boots: ground troop attack +2%; ground troop training speed +5%

Ring: ground troop attack, defense, and HP +0.5%; ground troop training speed +5%

Staff: ground troop attack +2%; ground troop training capacity +5%

Barracks Officer Set Attributes:

2 pieces: ground troop attack +8%

4 pieces: ground troop attack, defense, and HP +5%

6 pieces: rally capacity +6%; attacking ground troop attack, defense, and HP +6%; when joining the rally, enemy ground troop attack -15%

Archer Camp Officer

Equipment Basic Attributes:

Crown: ranged troop defense +2%; ranged troop training speed +5%

Robe: ranged troop attack +2%; ranged troop training capacity +5%

Leg Armor: ranged troop HP +2%; ranged troop training speed +5%

Boots: ranged troop attack +25; ranged troop training speed +5%

Ring: ranged troop attack, HP, and defense +0.5%; ranged troop training speed +5%

Staff: ranged troop attack +2%; ranged troop training capacity +5%

Archer Camp Officer Set Attributes:

2 pieces: ranged troop attack +8%

4 pieces: ranged troop attack, HP, and defense +5%

6 pieces: rally capacity +6%; attacking ranged troop attack, defense, and HP +6%; when joining the rally, enemy ranged troop attack -15%

Workshop Officer

Equipment Basic Attributes:

Crown: siege machine defense +2%; siege machine training capacity +5%

Robe: siege machine attack +2%; siege machine training capacity +5%

Leg Armor: siege machine HP +2%; siege machine training speed +5%

Boots: siege machine attack +2%; siege machine training speed +5%

Ring: siege machine attack, defense, and HP +0.5%; siege machine training capacity +5%

Staff: siege machine attack +2%; siege machine training capacity +5%

Workshop Officer Set Attributes:

2 pieces: siege machine attack +8%

4 pieces: siege machine attack, defense, and HP +5%

6 pieces: rally capacity +6%; attacking siege machine attack, defense, and HP +6%; when joining the rally, enemy siege machine attack -15%

Trap Factory Officer

Equipment Basic Attributes:

Robe: in-city troop defense +2%; siege machine repairing cost -5%

Staff: trap attack +2%; in-city ground and mounted troop attack +5%

Forge Officer

Equipment Basic Attributes:

Robe: crafting speed +5%; attacking mounted and ground troop HP +2%

Staff: crafting speed +5%; attacking siege machine and ranged troop attack +2%

Rally Spot Officer

Equipment Basic Attributes:

Robe: march size capacity +7,500; defending ranged troop HP +2%

Staff: march size capacity +7,500; defending ground troop HP +2%

Warehouse Officer

Equipment Basic Attributes:

Robe: ranged troop attack +2%; food protected from troop upkeep +5%

Staff: mounted troop attack +2%; RSS protected in SVS +5%

Market Officer

Equipment Basic Attributes:

Robe: construction speed +5%; ground troop attack +2%

Staff: resource tax amount +5%; ranged troop attack +2%

Research Factory Officer

Equipment Basic Attributes:

Robe: research stone production limit +8%; siege machine attack +2%

Staff: research stone production limit +20%; ground troop attack +2%

Embassy Officer

Equipment Basic Attributes:

Robe: reinforcement capacity +4%; attacking siege machine and ranged troop attack +2%

Staff: reinforcement capacity +4%; attacking mounted and ground troop attack +2%

Military Academy Officer

Equipment Basic Attributes:

Robe: research speed +5%; defending ranged troop and siege machine defense +5%

Staff: research speed +5%; attacking mounted and ground attaCK +2%

Holy Palace Officer

Equipment Basic Attributes:

Robe: reinforcement capacity +10%; holy palace deserter capacity +5%

Staff: resource consumption of reviving troops' -5%; holy palace deserter capacity +5%

Terrence Stark

I’m Terrence Stark, a UCSD Software Dev alum and strategy addict since 2014. I code by day and conquer by night. If my alliance isn’t winning, I’m patching the plan. Deep strategy or nothing!

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